ostrat.gOne.h1p
Members list
Type members
Classlikes
Simple Game manager for G1HScen. Contains the Scenario and sequence of counters controlled by the single GUI player.
Graphical user interface for Game One example game. Each player can move one hex tile step. Any move to a tile already containing a player or that one more than one player is attempting to move to fails.
Graphical user interface for Game One example game. Each player can move one hex tile step. Any move to a tile already containing a player or that one more than one player is attempting to move to fails.
Attributes
- Supertypes
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trait Serializabletrait Producttrait Equalsclass HGridSysGuitrait CmdBarGuitrait CanvasPanelledtrait CanvasUserclass Objecttrait Matchableclass AnyShow all
Attributes
- Supertypes
- Self type
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G1HLaunch.type
A scenario turn or state for Game One. Consists of just a turn number and a tile Grid. Each tile can contain a single player or can be empty.
A scenario turn or state for Game One. Consists of just a turn number and a tile Grid. Each tile can contain a single player or can be empty.
Attributes
- Companion
- object
- Supertypes
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trait HSysTurnScentrait GridTurnScentrait HSysScenclass Objecttrait Matchableclass AnyShow all
- Known subtypes
1st example Turn 0 scenario state for Game One hex.
1st example Turn 0 scenario state for Game One hex.
Attributes
- Supertypes
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trait G1HScentrait HSysTurnScentrait GridTurnScentrait HSysScenclass Objecttrait Matchableclass AnyShow all
- Self type
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G1HScen1.type
10th example Turn 0 scenario state for Game One. Uses an HGridGen
10th example Turn 0 scenario state for Game One. Uses an HGridGen
Attributes
- Supertypes
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trait G1HScentrait HSysTurnScentrait GridTurnScentrait HSysScenclass Objecttrait Matchableclass AnyShow all
- Self type
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G1HScen10.type
2nd example Turn 0 scenario state for Game One hex.
2nd example Turn 0 scenario state for Game One hex.
Attributes
- Supertypes
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trait G1HScentrait HSysTurnScentrait GridTurnScentrait HSysScenclass Objecttrait Matchableclass AnyShow all
- Self type
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G1HScen2.type
3rd example Turn 0 scenario state for Game One hex.
3rd example Turn 0 scenario state for Game One hex.
Attributes
- Supertypes
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trait G1HScentrait HSysTurnScentrait GridTurnScentrait HSysScenclass Objecttrait Matchableclass AnyShow all
- Self type
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G1HScen3.type
2nd example Turn 0 scenario state for Game One.
2nd example Turn 0 scenario state for Game One.
Attributes
- Supertypes
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trait G1HScentrait HSysTurnScentrait GridTurnScentrait HSysScenclass Objecttrait Matchableclass AnyShow all
- Self type
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G1HScen4.type
3rd example Turn 0 scenario state for Game One.
3rd example Turn 0 scenario state for Game One.
Attributes
- Supertypes
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trait G1HScentrait HSysTurnScentrait GridTurnScentrait HSysScenclass Objecttrait Matchableclass AnyShow all
- Self type
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G1HScen7.type
8th example Turn 0 scenario state for Game One. An empty regular grid containing no hex tiles.
8th example Turn 0 scenario state for Game One. An empty regular grid containing no hex tiles.
Attributes
- Supertypes
-
trait G1HScentrait HSysTurnScentrait GridTurnScentrait HSysScenclass Objecttrait Matchableclass AnyShow all
- Self type
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G1HScen8.type
9th example Turn 0 scenario state for Game One. An empty irregular grid containing no hex tiles.
9th example Turn 0 scenario state for Game One. An empty irregular grid containing no hex tiles.
Attributes
- Supertypes
-
trait G1HScentrait HSysTurnScentrait GridTurnScentrait HSysScenclass Objecttrait Matchableclass AnyShow all
- Self type
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G1HScen9.type