G2HScen1
Members list
Value members
Concrete methods
Attributes
- Definition Classes
The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.
The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.
Attributes
- Definition Classes
Inherited methods
Attributes
- Inherited from:
- HSysScen
Resolves turn. Takes a list RArr of commands consisting in this simple case of (Player, HStep) pairs. The command is passed in as a relative move. This is in accordance with the principle in more complex games that the entity issueing the command may not know its real location.
Resolves turn. Takes a list RArr of commands consisting in this simple case of (Player, HStep) pairs. The command is passed in as a relative move. This is in accordance with the principle in more complex games that the entity issueing the command may not know its real location.
Attributes
- Inherited from:
- G2HScen
Concrete fields
An optional player can occupy each tile. This is the only tile data in the game.
An optional player can occupy each tile. This is the only tile data in the game.