G2HScen

ostrat.gTwo.h2p.G2HScen
See theG2HScen companion object
trait G2HScen extends HSysTurnScen

A scenario turn or state for Game Three. Adds in multiple turn orders which are now part of the game state.

Attributes

Companion:
object
Graph
Supertypes
trait HSysScen
class Object
trait Matchable
class Any
Known subtypes
object G2HScen1.type
object G2HScen2.type
object G2HScen3.type
object G2HScen4.type

Members list

Concise view

Value members

Abstract methods

An optional player can occupy each tile. This is the only tile data in the game.

An optional player can occupy each tile. This is the only tile data in the game.

Attributes

Concrete methods

Resolves turn. Takes a list RArr of commands consisting in this simple case of (Player, HStep) pairs. The command is passed in as a relative move. This is in accordance with the principle in more complex games that the entity issueing the command may not know its real location.

Resolves turn. Takes a list RArr of commands consisting in this simple case of (Player, HStep) pairs. The command is passed in as a relative move. This is in accordance with the principle in more complex games that the entity issueing the command may not know its real location.

Attributes

Inherited methods

def defaultView(pxScale: Double): HGView

Attributes

Inherited from:
HSysScen
def turn: Int

The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.

The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.

Attributes

Inherited from:
GridTurnScen

Implicits

Inherited implicits

implicit def gridSys: HGridSys

Attributes

Inherited from:
HSysScen