HSysTurnScen

ostrat.prid.phex.HSysTurnScen

Attributes

Graph
Supertypes
trait GridTurnScen
trait HSysScen
class Object
trait Matchable
class Any
Known subtypes
trait DLessScen
object DLessScen1
object DLessScen2
trait G1HScen
object G1HScen1
object G1HScen10
object G1HScen2
object G1HScen3
object G1HScen4
object G1HScen7
object G1HScen8
object G1HScen9
trait G2HScen
object G2HScen1
object G2HScen2
object G2HScen3
object G2HScen4
trait BCScen
object BCScen1
object BCScen2
trait CivScen
trait CivScenStart
object Civ1
object Civ2
trait DiscovScen
object DiscovScen1
object DiscovScen2
trait IndRevScen
object IndRevScen1
object IndRevScen2
trait SorsScen
object SorsScen1
trait WW1Scen
object WW1Scen1
object WW1Scen2
trait WW2Scen
object WW2Scen1
object WW2Scen2
trait ZugScen
trait ZugScenStart
object Zug1
object Zug2
object Zug3
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Members list

Value members

Inherited methods

def defaultView(pxScale: Double): HGView

Attributes

Inherited from:
HSysScen
def title: String

Attributes

Inherited from:
GridTurnScen
def turn: Int

The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.

The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.

Attributes

Inherited from:
GridTurnScen

Implicits

Inherited implicits

implicit def gridSys: HGridSys

Attributes

Inherited from:
HSysScen