G1HScen

ostrat.gOne.h1p.G1HScen
See theG1HScen companion object
trait G1HScen extends HSysTurnScen

A scenario turn or state for Game One. Consists of just a turn number and a tile Grid. Each tile can contain a single player or can be empty.

Attributes

Companion
object
Graph
Supertypes
trait HSysTurnScen
trait GridTurnScen
trait HSysScen
class Object
trait Matchable
class Any
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Known subtypes
object G1HScen1
object G1HScen10
object G1HScen2
object G1HScen3
object G1HScen4
object G1HScen7
object G1HScen8
object G1HScen9
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Members list

Value members

Abstract methods

An optional counter can occupy each tile. This is the only tile data in the game.

An optional counter can occupy each tile. This is the only tile data in the game.

Attributes

Concrete methods

The Counters in the scenario. The data is folded into an Arr.

The Counters in the scenario. The data is folded into an Arr.

Attributes

Contains the resolution logic. The intentions are presumed to be correct. Combining and checking of intentions should be done before calling this method.

Contains the resolution logic. The intentions are presumed to be correct. Combining and checking of intentions should be done before calling this method.

Attributes

override def title: String

Attributes

Definition Classes

Inherited methods

def defaultView(pxScale: Double): HGView

Attributes

Inherited from:
HSysScen
def turn: Int

The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.

The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.

Attributes

Inherited from:
GridTurnScen

Implicits

Inherited implicits

implicit def gridSys: HGridSys

Attributes

Inherited from:
HSysScen