G1HScen3

ostrat.gOne.h1p.G1HScen3
object G1HScen3 extends G1HScen

3rd example Turn 0 scenario state for Game One hex.

Attributes

Graph
Supertypes
trait G1HScen
trait HSysTurnScen
trait GridTurnScen
trait HSysScen
class Object
trait Matchable
class Any
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Self type
G1HScen3.type

Members list

Value members

Concrete methods

override def turn: Int

The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.

The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.

Attributes

Definition Classes

Inherited methods

Attributes

Inherited from:
G1HScen

The Counters in the scenario. The data is folded into an Arr.

The Counters in the scenario. The data is folded into an Arr.

Attributes

Inherited from:
G1HScen
def defaultView(pxScale: Double): HGView

Attributes

Inherited from:
HSysScen

Contains the resolution logic. The intentions are presumed to be correct. Combining and checking of intentions should be done before calling this method.

Contains the resolution logic. The intentions are presumed to be correct. Combining and checking of intentions should be done before calling this method.

Attributes

Inherited from:
G1HScen
override def title: String

Attributes

Definition Classes
Inherited from:
G1HScen

Concrete fields

An optional counter can occupy each tile. This is the only tile data in the game.

An optional counter can occupy each tile. This is the only tile data in the game.

Attributes

Implicits

Implicits

implicit val gridSys: HGridGen