G2HScen1

ostrat.gTwo.h2p.G2HScen1
object G2HScen1 extends G2HScen

1st example Turn 0 scenario state for Game Three.

Attributes

Graph
Supertypes
trait G2HScen
trait HSysTurnScen
trait GridTurnScen
trait HSysScen
class Object
trait Matchable
class Any
Show all
Self type
G2HScen1.type

Members list

Value members

Concrete methods

override def turn: Int

The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.

The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.

Attributes

Definition Classes

Inherited methods

The Counters in this scenario.

The Counters in this scenario.

Attributes

Inherited from:
G2HScen
def defaultView(pxScale: Double): HGView

Attributes

Inherited from:
HSysScen

Resolves the turn returning a new LayerHcOptSys of CounterStates.

Resolves the turn returning a new LayerHcOptSys of CounterStates.

Attributes

Inherited from:
G2HScen
override def title: String

Attributes

Definition Classes
Inherited from:
G2HScen

Concrete fields

An optional player can occupy each tile. This is the only tile data in the game.

An optional player can occupy each tile. This is the only tile data in the game.

Attributes

Implicits

Implicits

implicit val gridSys: HGridRect