G2HScen1
1st example Turn 0 scenario state for Game Three.
Attributes
- Graph
-
- Supertypes
-
trait G2HScentrait HSysTurnScentrait GridTurnScentrait HSysScenclass Objecttrait Matchableclass AnyShow all
- Self type
-
G2HScen1.type
Members list
Value members
Concrete methods
The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.
The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.
Attributes
- Definition Classes
Inherited methods
The Counters in this scenario.
Attributes
- Inherited from:
- HSysScen
Resolves the turn returning a new LayerHcOptSys of CounterStates.
Resolves the turn returning a new LayerHcOptSys of CounterStates.
Attributes
- Inherited from:
- G2HScen
Attributes
- Definition Classes
- Inherited from:
- G2HScen
Concrete fields
An optional player can occupy each tile. This is the only tile data in the game.
An optional player can occupy each tile. This is the only tile data in the game.