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This is a temporary lesson: whilst Arcs get fixed.
This is a temporary lesson: whilst Arcs get fixed.
Attributes
- Supertypes
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trait Serializabletrait Producttrait Equalsclass CanvasNoPanelstrait PanelLiketrait RectCenligntrait Rectangularligntrait OrdinalEdgePointstrait WithCentretrait CanvasUserclass Objecttrait Matchableclass AnyShow all
Attributes
- Supertypes
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trait Serializabletrait Producttrait Equalsclass CanvasNoPanelstrait PanelLiketrait RectCenligntrait Rectangularligntrait OrdinalEdgePointstrait WithCentretrait CanvasUserclass Objecttrait Matchableclass AnyShow all
Attributes
- Supertypes
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class Objecttrait Matchableclass Any
- Known subtypes
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trait LessonStaticobject LsAHexEnumobject LsAPolygonSidesobject LsATextobject LsATilingobject LsArcs1object LsArcs2object LsBeziersobject LsCircles1object LsCircles2object LsDiagramobject LsInnerRectobject LsPolygonsobject LsReflectobject LsRotationobject LsShapesobject LsShapesReproductionobject LsSquaresobject LsBezierChangeobject LsD3object LsD4object LsD5object LsE1object LsE2object LsEllipses1object LsEllipses2object LsKeyUpobject LsMouseClickobject LsMovingRectangleobject LsMovingRectangles2object LsOverlapTargetingobject LsPointerMoving2object LsPointerPositionobject LsPointerRectsobject LsPointerTargetingobject LsRson1object LsRson2object LsTargetingEllipseobject LsTimerShow all
Attributes
- Supertypes
- Known subtypes
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object LsAHexEnumobject LsAPolygonSidesobject LsATextobject LsATilingobject LsArcs1object LsArcs2object LsBeziersobject LsCircles1object LsCircles2object LsDiagramobject LsInnerRectobject LsPolygonsobject LsReflectobject LsRotationobject LsShapesobject LsShapesReproductionobject LsSquaresShow all
Attributes
- Supertypes
- Self type
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LessonsLaunch.type
Not sure if this is still useful.
Lesson A12.
Attributes
- Supertypes
- Self type
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LsAPolygonSides.type
Attributes
- Supertypes
- Self type
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LsAText.type
Tiling Lesson.
Arcs Lesson. There are three types of values above. Numbers, text and Colours. Try changing the numbers, save the file and you should things move around the screen. Congratulations! you are now a programmer. But, but, you respond, there's loads of magic going on here that I don't understand. All programmers rely on magic, and of course the first thing we should know about magic is it doesn't always work. I will try and explain how some of the magic works, but in programming there's always more magic to decode.
Arcs Lesson. There are three types of values above. Numbers, text and Colours. Try changing the numbers, save the file and you should things move around the screen. Congratulations! you are now a programmer. But, but, you respond, there's loads of magic going on here that I don't understand. All programmers rely on magic, and of course the first thing we should know about magic is it doesn't always work. I will try and explain how some of the magic works, but in programming there's always more magic to decode.
The second type is text. Programmers refer to text as Strings, for some reason. I shall use the term string from now on. Strings start with a " quotation mark and end with a quotation mark. Change the text in on one of the strings, save the file, and you should see the text change on the screen. If you try replacing a string with a number or replacing a number with a String, the compiler will complain, and you will get an error message. The third type is Colour. Note Colours must have the correct capital letters. You can just try guessing the colours, or you can google / duckduck web colours to see what is available. Again put a Colour where a number or a string is expected or vice versa and the compiler will complain.
Attributes
- Supertypes
- Self type
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LsArcs1.type
Arcs Lesson. There are three types of values above. Numbers, text and Colours. Try changing the numbers, save the file and you should things move around the screen. Congratulations! you are now a programmer. But, but, you respond, there's loads of magic going on here that I don't understand. All programmers rely on magic, and of course the first thing we should know about magic is it doesn't always work. I will try and explain how some of the magic works, but in programming there's always more magic to decode.
Arcs Lesson. There are three types of values above. Numbers, text and Colours. Try changing the numbers, save the file and you should things move around the screen. Congratulations! you are now a programmer. But, but, you respond, there's loads of magic going on here that I don't understand. All programmers rely on magic, and of course the first thing we should know about magic is it doesn't always work. I will try and explain how some of the magic works, but in programming there's always more magic to decode.
The second type is text. Programmers refer to text as Strings, for some reason. I shall use the term string from now on. Strings start with a " quotation mark and end with a quotation mark. Change the text in on one of the strings, save the file, and you should see the text change on the screen. If you try replacing a string with a number or replacing a number with a String, the compiler will complain and you will get an error message. The third type is Colour. Note Colours must have the correct capital letters. You can just try guessing the colours, or you can google / duckduck web colours to see what is available. Again put a Colour where a number or a string is expected or vice versa and the compiler will complain.
Attributes
- Supertypes
- Self type
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LsArcs2.type
Attributes
- Supertypes
- Self type
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LsBezierChange.type
Attributes
- Supertypes
- Self type
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LsBeziers.type
Attributes
- Supertypes
- Self type
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LsCircles1.type
More stuff with circles.
Attributes
- Supertypes
- Self type
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LsD3.type
Attributes
- Supertypes
- Self type
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LsD4.type
Attributes
- Supertypes
- Self type
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LsD5.type
Attributes
- Supertypes
- Self type
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LsDiagram.type
Attributes
- Supertypes
- Self type
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LsE1.type
Attributes
- Supertypes
- Self type
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LsE1App.type
Attributes
- Supertypes
- Self type
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LsE2.type
Attributes
- Companion
- class
- Supertypes
- Self type
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LsEllipses1.type
Ellipse. Unfinished.
Ellipse. Unfinished.
Attributes
- Companion
- object
- Supertypes
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trait Serializabletrait Producttrait Equalsclass CanvasNoPanelstrait PanelLiketrait RectCenligntrait Rectangularligntrait OrdinalEdgePointstrait WithCentretrait CanvasUserclass Objecttrait Matchableclass AnyShow all
Attributes
- Companion
- class
- Supertypes
- Self type
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LsEllipses2.type
Ellipses 2 Lesson. Unfinished.
Ellipses 2 Lesson. Unfinished.
Attributes
- Companion
- object
- Supertypes
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trait Serializabletrait Producttrait Equalsclass CanvasNoPanelstrait PanelLiketrait RectCenligntrait Rectangularligntrait OrdinalEdgePointstrait WithCentretrait CanvasUserclass Objecttrait Matchableclass AnyShow all
Attributes
- Supertypes
- Self type
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LsInnerRect.type
Attributes
- Supertypes
- Self type
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LsKeyUp.type
Attributes
- Supertypes
- Self type
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LsMouseClick.type
Attributes
- Supertypes
- Self type
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LsMovingRectangle.type
Attributes
- Supertypes
- Self type
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LsMovingRectangles2.type
Attributes
- Supertypes
- Self type
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LsOverlapTargeting.type
Attributes
- Supertypes
- Self type
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LsPointerMoving2.type
Attributes
- Supertypes
- Self type
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LsPointerPosition.type
Attributes
- Supertypes
- Self type
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LsPointerRects.type
Attributes
- Supertypes
- Self type
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LsPointerTargeting.type
Lesson Polygons.
Reflection transformation lesson.
There are three types of values above. Numbers, text and Colours. Try changing the numbers, save the file and you should things move around the screen. Congratulations! you are now a programmer. But, but, you respond, there's loads of magic going on here that I don't understand. All programmers rely on magic, and of course the first thing we should know about magic is it doesn't always work. I will try and explain how some of the magic works, but in programming there's always more magic to decode.
There are three types of values above. Numbers, text and Colours. Try changing the numbers, save the file and you should things move around the screen. Congratulations! you are now a programmer. But, but, you respond, there's loads of magic going on here that I don't understand. All programmers rely on magic, and of course the first thing we should know about magic is it doesn't always work. I will try and explain how some of the magic works, but in programming there's always more magic to decode.
The second type is text. Programmers refer to text as Strings, for some reason. I shall use the term string from now on. Strings start with a " quotation mark and end with a quotation mark. Change the text in on one of the strings, save the file, and you should see the text change on the screen. If you try replacing a string with a number or replacing a number with a String, the compiler will complain, and you will get an error message. The third type is Colour. Note Colours must have the correct capital letters. You can just try guessing the colours or you can google / duckduck web colours to see what is available. Again put a Colour where a number or a string is expected or vice versa and the compiler will complain.
Attributes
- Supertypes
- Self type
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LsRotation.type
Attributes
- Supertypes
- Self type
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LsRson1.type
Attributes
- Supertypes
- Self type
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LsRson2.type
Attributes
- Supertypes
- Self type
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LsShapes.type
Attributes
- Supertypes
- Self type
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LsShapesReproduction.type
Lesson introducing Squares.
Attributes
- Supertypes
- Self type
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LsTargetingEllipse.type
Attributes
- Supertypes
- Self type
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LsTimer.type