HSetter
Helper trait for setting an LayerHcRefSys, HSepLayer and a HCornerLayer at the same time. This allows the basic geometry of the terrain to be laid out in systematic row order.
Attributes
- Graph
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- Supertypes
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class Objecttrait Matchableclass Any
- Known subtypes
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class WTerrSetterclass VTerrSetter
Members list
Type members
Classlikes
Sets only the inside HCorner of Vertex for a bend HSep terrain, Sets the left most of the HSeps of this vertex. The orientation of the bend is specified by the direction of the inside of the bend. This trait is provided to model real world geographic / terrain features and is probably superfluous for created worlds / terrain.
Sets only the inside HCorner of Vertex for a bend HSep terrain, Sets the left most of the HSeps of this vertex. The orientation of the bend is specified by the direction of the inside of the bend. This trait is provided to model real world geographic / terrain features and is probably superfluous for created worlds / terrain.
Attributes
- Supertypes
- Known subtypes
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trait BendInBaseclass BendIntrait BendInLtBaseclass BendInLttrait BendInOutBaseclass Bendclass BendMaxclass BendMinclass BendAlltrait BendInRtBaseclass BendInRttrait BendOutBaseclass BendOutShow all
Sets only the inside HCorner of Vertex for a bend in HSeps terrain, Sets the left most of the HSeps of this vertex. The orientation of the bend is specified by the direction of the inside of the bend. This trait is provided to model real world geographic / terrain features and is probably superfluous for created worlds / terrain.
Sets only the inside HCorner of Vertex for a bend in HSeps terrain, Sets the left most of the HSeps of this vertex. The orientation of the bend is specified by the direction of the inside of the bend. This trait is provided to model real world geographic / terrain features and is probably superfluous for created worlds / terrain.
Attributes
- Supertypes
- Known subtypes
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class BendIn
Sets only the inside HCorner of Vertex for a bend in HSeps terrain, Sets the left most of the HSeps of this vertex. The orientation of the bend is specified by the direction of the inside of the bend. This trait is provided to model real world geographic / terrain features and is probably superfluous for created worlds / terrain.
Sets only the inside HCorner of Vertex for a bend in HSeps terrain, Sets the left most of the HSeps of this vertex. The orientation of the bend is specified by the direction of the inside of the bend. This trait is provided to model real world geographic / terrain features and is probably superfluous for created worlds / terrain.
Attributes
- Supertypes
- Known subtypes
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class BendInLt
Sets all the corners of Vertex for a bend HSep terrain, Sets the left most of the HSeps of this vertex. The orientation of the bend is specified by the direction of the inside of the bend. This trait is provided to model real world geographic / terrain features and is probably superfluous for created worlds / terrain.
Sets all the corners of Vertex for a bend HSep terrain, Sets the left most of the HSeps of this vertex. The orientation of the bend is specified by the direction of the inside of the bend. This trait is provided to model real world geographic / terrain features and is probably superfluous for created worlds / terrain.
Attributes
- Supertypes
- Known subtypes
Attributes
- Supertypes
- Known subtypes
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class BendInRt
Sets the 2 outer corners of the bend for HSep terrain, Also sets the left most of the HSeps of the bend vertex. The orientation of the bend is specified by the direction of the inside of the bend.
Sets the HCen terrain, the HSep terrains and the HCorners for an Island, with a radius of 10/16 of the radius of the hex. Only use these classes for hexs where there is no offset for any of the adjacent hex's HCorners on shared HVerts.
Sets the HCen terrain, the HSep terrains and the HCorners for an Island, with a radius of 11/16 of the radius of the hex. Only use these classes for hexs where there is no offset for any of the adjacent hex's HCorners on shared HVerts.
Sets the HCen terrain, the HSep terrains and the HCorners for an Island, with a radius of 12/16 of the radius of the hex. Only use these classes for hexs where there is no offset for any of the adjacent hex's HCorners on shared HVerts.
Sets the HCen terrain, the HSep terrains and the HCorners for an Island, with a radius of 13/16 of the radius of the hex. Only use these classes for hexs where there is no offset for any of the adjacent hex's HCorners on shared HVerts.
Sets the HCen terrain, the HSep terrains and the HCorners for an Island, with a radius of 3/16 of the radius of the hex. Only use these classes for hexs where there is no offset for any of the adjacent hex's HCorners on shared HVerts.
Sets the HCen terrain, the HSep terrains and the HCorners for an Island, with a radius of 4/16 of the radius of the hex. Only use these classes for hexs where there is no offset for any of the adjacent hex's HCorners on shared HVerts.
Sets the HCen terrain, the HSep terrains and the HCorners for an Island, with a radius of 5/16 of the radius of the hex. Only use these classes for hexs where there is no offset for any of the adjacent hex's HCorners on shared HVerts.
Sets the HCen terrain, the HSep terrains and the HCorners for an Island, with a radius of 6/16 of the radius of the hex. Only use* these classes for hexs where there is no offset for any of the adjacent hex's HCorners on shared HVerts.
Sets the HCen terrain, the HSep terrains and the HCorners for an Island, with a radius of 7/16 of the radius of the hex. Only use these classes for hexs where there is no offset for any of the adjacent hex's HCorners on shared HVerts.
Sets the HCen terrain, the HSep terrains and the HCorners for an Island, with a radius of 8/16 of the radius of the hex. Only use these classes for hexs where there is no offset for any of the adjacent hex's HCorners on shared HVerts.
Sets the HCen terrain, the HSep terrains and the HCorners for an Island, with a radius of 9/16 of the radius of the hex. Only use these classes for hexs where there is no offset for any of the adjacent hex's HCorners on shared HVerts.
Attributes
- Supertypes
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class Objecttrait Matchableclass Any
- Known subtypes
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trait IsleNLargeBasetrait Isle11Baseclass Isle11trait Isle12Basetrait Isle13Baseclass Isle13trait IsleNSmallBasetrait Isle10Baseclass Isle10class Isle12class Isle10trait Isle3Baseclass Isle3trait Isle4Baseclass Isle4trait Isle5Baseclass Isle5trait Isle6Baseclass Isle6trait Isle7Baseclass Isle7trait Isle8Baseclass Isle8trait Isle9Baseclass Isle9Show all
Attributes
- Supertypes
- Known subtypes
Sets the HSep separators terrain and HCorners for an Island or geometrically analogous terrain, with a radius set in the sub traits. Only use these classes for hexs where there is no offset for any of the adjacent hex's HCorners.
Sets the mouth in the given direction and the HSep terrain in the opposite direction from the vertex. This trait is provided to model real world geographic / terrain features and is probably superfluous for created worlds / terrain.
Sets the mouth in the given direction and the HSep terrain in the opposite direction from the vertex. This trait is provided to model real world geographic / terrain features and is probably superfluous for created worlds / terrain.
This is for setting HSeps on the edge of grids that sit within the hex area of the tile on the neighbouring grid.
Attributes
- Supertypes
- Known subtypes
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class Sourcetrait SourceLtBaseclass SourceLtclass SourceMaxclass SourceMintrait SourceRtBaseclass SourceRtclass SourceShow all
Used for setting a vertex where 3 HSep terrains meet. Also sets the left most HSep. This trait is provided to model real world geographic / terrain features and is probably superfluous for created worlds / terrain.
Used for setting a vertex where 3 HSep terrains meet. Also sets the left most HSep. This trait is provided to model real world geographic / terrain features and is probably superfluous for created worlds / terrain.
Used for setting the a vertex on the left edge of a grid. Sets the vertex to the right on both hex tiles.
Used for setting the a vertex on the left edge of a grid. Sets the vertex to the right on both hex tiles.
Attributes
- Supertypes
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class Objecttrait Matchableclass Any
- Known subtypes
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class VertLeftsRight
Used for setting the a vertex on the right edge of a grid. Sets the vertex to the left on both hex tiles.
Used for setting the a vertex on the right edge of a grid. Sets the vertex to the left on both hex tiles.
Attributes
- Supertypes
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class Objecttrait Matchableclass Any
- Known subtypes
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class VertRightsLeft
Attributes
- Supertypes
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class Objecttrait Matchableclass Any
- Known subtypes
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trait BendBasetrait BendInBaseclass BendIntrait BendInLtBaseclass BendInLttrait BendInOutBaseclass Bendclass BendMaxclass BendMinclass BendAlltrait BendInRtBaseclass BendInRttrait BendOutBaseclass BendOuttrait MouthBaseclass MouthMaxclass MouthMinclass MouthOldtrait MouthLtBaseclass MouthLttrait MouthLtRtBaseclass Mouthtrait MouthRtBaseclass MouthRttrait MouthSpecBaseclass MouthSpectrait SourceBaseclass Sourcetrait SourceLtBaseclass SourceLtclass SourceMaxclass SourceMintrait SourceRtBaseclass SourceRtclass Sourcetrait ThreeDownBaseclass ThreeDownclass ThreeDowntrait ThreeUpBaseclass ThreeUpclass ThreeUpShow all