HGridSys data layer class that allows the hex tile vertices to be shifted by a small amount to create more pleasing terrain and to feature islands, straits and other tile side features. Every HCen hex tile in the HGridSys has 6 vertex entries.
Sets all 3 corners of a bend. The inside of the bend is at vertex 0 of the specified HCen, Bend direction defined as HVDn. The other 2 corners are offset in the opposite direction HVUp.
Sets all 3 corners of a bend. The inside of the bend is at vertex 0 of the specified HCen, Bend direction defined as HVDn. The other 2 corners are offset in the opposite direction HVUp.
Sets all 3 corners of a bend. The inside of the bend is at vertex 1 of the specified HCen. Bend direction defined as HVDL. The other 2 corners are offset in the opposite direction HVUR.
Sets all 3 corners of a bend. The inside of the bend is at vertex 1 of the specified HCen. Bend direction defined as HVDL. The other 2 corners are offset in the opposite direction HVUR.
Sets the 2 outer corners of a bend The inside of the bend ia at vertex 1 of the specified HCen. Bend direction defined as HVDL although the inner corner is not offset. Sets the corners of the two outer corners in the opposite direction HVUR.
Sets the 2 outer corners of a bend The inside of the bend ia at vertex 1 of the specified HCen. Bend direction defined as HVDL although the inner corner is not offset. Sets the corners of the two outer corners in the opposite direction HVUR.
Sets all 3 corners of a bend. The inside of the bend is at vertex 2 of the specified HCen. Bend direction defined as HVUL. The other 2 corners are offset in the opposite direction HVDR.
Sets all 3 corners of a bend. The inside of the bend is at vertex 2 of the specified HCen. Bend direction defined as HVUL. The other 2 corners are offset in the opposite direction HVDR.
Sets the 2 outer corners of a bend The inside of the bend ia at vertex 2 of the specified HCen. Bend direction defined as HVUL although the inner corner is not offset. Sets the corners of the two outer corners in the opposite direction HVDR.
Sets the 2 outer corners of a bend The inside of the bend ia at vertex 2 of the specified HCen. Bend direction defined as HVUL although the inner corner is not offset. Sets the corners of the two outer corners in the opposite direction HVDR.
Sets all 3 corners of a bend. The inside of the bend is at vertex 3 of the specified HCen. Bend direction defined as HVUp. The other 2 corners are offset in the opposite direction HVDn.
Sets all 3 corners of a bend. The inside of the bend is at vertex 3 of the specified HCen. Bend direction defined as HVUp. The other 2 corners are offset in the opposite direction HVDn.
Sets the 2 outer corners of a bend The inside of the bend ia at vertex 3 of the specified HCen. Bend direction defined as HVUL although the inner corner is not offset. Sets the corners of the two outer corners in the opposite direction HVDR.
Sets the 2 outer corners of a bend The inside of the bend ia at vertex 3 of the specified HCen. Bend direction defined as HVUL although the inner corner is not offset. Sets the corners of the two outer corners in the opposite direction HVDR.
Sets all 3 corners of a bend. The inside of the bend is at vertex 4 of the specified HCen. Bend direction defined as HVUR The other 2 corners are offset in the opposite direction HVDL.
Sets all 3 corners of a bend. The inside of the bend is at vertex 4 of the specified HCen. Bend direction defined as HVUR The other 2 corners are offset in the opposite direction HVDL.
Sets the 2 outer corners of a bend The inside of the bend ia at vertex 4 of the specified HCen. Bend direction defined as HVUR although the inner corner is not offset. Sets the corners of the two outer corners in the opposite direction HVDL.
Sets the 2 outer corners of a bend The inside of the bend ia at vertex 4 of the specified HCen. Bend direction defined as HVUR although the inner corner is not offset. Sets the corners of the two outer corners in the opposite direction HVDL.
Sets all 3 corners of a bend. The inside of the bend is at vertex 5 of the specified HCen. Bend direction defined as HVDR. The other 2 corners are offset in the opposite direction HVUL.
Sets all 3 corners of a bend. The inside of the bend is at vertex 5 of the specified HCen. Bend direction defined as HVDR. The other 2 corners are offset in the opposite direction HVUL.
Sets the 2 outer corners of a bend The inside of the bend ia at vertex 5 of the specified HCen. Bend direction defined as HVDR although the inner corner is not offset. Sets the corners of the two outer corners in the opposite direction HVUL.
Sets the 2 outer corners of a bend The inside of the bend ia at vertex 5 of the specified HCen. Bend direction defined as HVDR although the inner corner is not offset. Sets the corners of the two outer corners in the opposite direction HVUL.
Sets the end of an HSep terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 0.
Sets the end of an HSep terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 0.
HVUL and HVUR. Sets the end of an HSep terrain at vertex for one tile. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 0.
HVUL and HVUR. Sets the end of an HSep terrain at vertex for one tile. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 0.
Sets the end of an HSep terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 1.
Sets the end of an HSep terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 1.
HVUp and HVDR. Sets the end of an HSep terrain at vertex for one tile. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 1.
HVUp and HVDR. Sets the end of an HSep terrain at vertex for one tile. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 1.
Sets the end of an HSep terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 2.
Sets the end of an HSep terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 2.
HVUR and HVDn. Sets the end of an HSep terrain at vertex for one tile. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 2.
HVUR and HVDn. Sets the end of an HSep terrain at vertex for one tile. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 2.
Sets the end of an HSep terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 3.
Sets the end of an HSep terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 3.
HVDR and HVDL. Sets the end of an HSep terrain at vertex for one tile. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 3.
HVDR and HVDL. Sets the end of an HSep terrain at vertex for one tile. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 3.
Sets the end of an HSep terrain from off the HGrid at what would have been vertex 3 for the other 2 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall.
Sets the end of an HSep terrain from off the HGrid at what would have been vertex 3 for the other 2 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall.
Sets the end of an HSep terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 4.
Sets the end of an HSep terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 4.
HVDn and HVUL. Sets the end of an HSep terrain at vertex for one tile. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 4.
HVDn and HVUL. Sets the end of an HSep terrain at vertex for one tile. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 4.
Sets the end of an HSep terrain from off the HGrid at what would have been vertex 4 for the other 2 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall.
Sets the end of an HSep terrain from off the HGrid at what would have been vertex 4 for the other 2 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall.
Sets the end of an HSep terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 5.
Sets the end of an HSep terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 5.
Sets the end of an HSep terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 5.
Sets the end of an HSep terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 5.
Sets the end of an HSep terrain from off the HGrid at what would have been vertex 5 for the other 2 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 5.
Sets the end of an HSep terrain from off the HGrid at what would have been vertex 5 for the other 2 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 5.
Sets the 2 outer corners of a bend The inside of the bend ia at vertex 0 of the specified HCen. Bend direction defined as HVDn although the inner corner is not offset. Sets the corners of the two outer corners in the opposite direction HVUp.
Sets the 2 outer corners of a bend The inside of the bend ia at vertex 0 of the specified HCen. Bend direction defined as HVDn although the inner corner is not offset. Sets the corners of the two outer corners in the opposite direction HVUp.