HGridSys data layer class that allows the hex tile vertices to be shifted by a small amount to create more pleasing terrain and to feature islands, straits and other tile side features. Every HCen hex tile in the HGridSys has 6 vertex entries.
Attributes
- Companion:
- object
- Graph
- Supertypes
- class Objecttrait Matchableclass Any
Members list
Value members
Concrete methods
Returns the specified HCorner object which specifies, 1 or 2 HVAndOffsets.
Returns the specified HCorner object which specifies, 1 or 2 HVAndOffsets.
Returns the first and possibly only single HVAndOffset for an HCorner. This is used for drawing HSide hex side line segments.
Returns the first and possibly only single HVAndOffset for an HCorner. This is used for drawing HSide hex side line segments.
Attributes
Returns the last HVAndOffset for an HCorner. This is used for drawing HSide hex side line segments.
Returns the last HVAndOffset for an HCorner. This is used for drawing HSide hex side line segments.
Attributes
The number of corners stored / specified in this HCornerLayer object. This will be 6 for every tile in the associated HGridSys.
The number of corners stored / specified in this HCornerLayer object. This will be 6 for every tile in the associated HGridSys.
Attributes
Sets the end of a side terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 0.
Sets the end of a side terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 0.
Attributes
Sets the end of a side terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 1.
Sets the end of a side terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 1.
Attributes
Sets the end of a side terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 2.
Sets the end of a side terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 2.
Attributes
Sets the end of a side terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 3.
Sets the end of a side terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 3.
Attributes
Sets the end of a side terrain at vertex for one tile. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 3.
Sets the end of a side terrain at vertex for one tile. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 3.
Attributes
Sets the end of a side terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 4.
Sets the end of a side terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 4.
Attributes
Sets the end of a side terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 5.
Sets the end of a side terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 5.
Attributes
Sets the end of a side terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 5.
Sets the end of a side terrain at vertex for all 3 tiles. For example the the mouth of Straits the given HCen is the sea tile, for a wall it would be the hex tile looking at the end of the wall. The vertex for this tile would be 5.
Attributes
Incomplete needs design adjustment.
Incomplete needs design adjustment.
Attributes
Sets the same vertex offset for all three adjacent hexs. This leaves no gap for side terrain such as straits.
Sets the same vertex offset for all three adjacent hexs. This leaves no gap for side terrain such as straits.
Attributes
Sets the same vertex offset for all three adjacent hexs. This leaves no gap for side terrain such as straits.
Sets the same vertex offset for all three adjacent hexs. This leaves no gap for side terrain such as straits.
Attributes
Produces an HSide's line segment specified in HVAndOffset coordinates.
Returns the PolygonHVAndOffset PolygonLike for the given HSide.