G1HScen10
10th example Turn 0 scenario state for Game One. Uses an HGridGen
Attributes
- Graph
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- Supertypes
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trait G1HScentrait HSysTurnScentrait GridTurnScentrait HSysScenclass Objecttrait Matchableclass AnyShow all
- Self type
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G1HScen10.type
Members list
Value members
Concrete methods
The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.
The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.
Attributes
- Definition Classes
Inherited methods
Attributes
- Inherited from:
- G1HScen
Attributes
- Inherited from:
- HSysScen
Contains the resolution logic. The intentions are presumed to be correct. Combining and checking of intentions should be done before calling this method.
Contains the resolution logic. The intentions are presumed to be correct. Combining and checking of intentions should be done before calling this method.
Attributes
- Inherited from:
- G1HScen
Attributes
- Definition Classes
- Inherited from:
- G1HScen
Concrete fields
An optional counter can occupy each tile. This is the only tile data in the game.
An optional counter can occupy each tile. This is the only tile data in the game.