GridTurnScen

ostrat.prid.GridTurnScen

The state of a simultaneous turn tile grid scenario.

Attributes

Graph
Supertypes
class Object
trait Matchable
class Any
Known subtypes
trait DLessScen
object DLessScen1.type
object DLessScen2.type
trait H1Scen
object G1HScen1.type
object G1HScen10.type
object G1HScen2.type
object G1HScen3.type
object G1HScen4.type
object G1HScen7.type
object G1HScen8.type
object G1HScen9.type
trait G2HScen
object G2HScen1.type
object G2HScen2.type
object G2HScen3.type
object G2HScen4.type
trait BCScen
object BCScen1.type
object BCScen2.type
trait CivScen
object Civ1.type
object Civ2.type
trait NapScen
object NapScen1.type
object NapScen2.type
trait WW1Scen
object WW1Scen1.type
object WW1Scen2.type
trait WW2Scen
object WW2Scen1.type
object WW2Scen2.type
trait ZugScen
object Zug1.type
object Zug2.type
object Zug3.type
trait G1SqScen
object G1S1Scen1.type
object G1S1Scen2.type
trait ChessScen
object ChessStart.type
object DraughtsStart.type

Members list

Concise view

Value members

Abstract methods

def turn: Int

The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.

The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.

Attributes