HexGridScen
trait OneScen
trait OneScenStart
object OneScen1.type
object OneScen2.type
object OneScen3.type
object OneScen4.type
trait ThreeScen
trait ThreeScenStart
object ThreeScen1.type
object ThreeScen2.type
object ThreeScen3.type
trait CivScen
trait CivScenStart
object Civ1.type
object Civ2.type
trait ZugScen
trait ZugScenStart
object Zug1.type
object Zug2.type
object Zug3.type
Value members
Concrete methods
Inherited methods
The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.
The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.
- Inherited from:
- GridTurnScen
Implicits
Implicits
This gives the structure of the hex grid. It contains no data about the elements of the grid. But it allows the scenario to create and operate on flat arrays of data.
This gives the structure of the hex grid. It contains no data about the elements of the grid. But it allows the scenario to create and operate on flat arrays of data.