HexGridScen

class Object
trait Matchable
class Any
trait OneScen
object OneScen1
object OneScen2
object OneScen3
object OneScen4
trait ThreeScen
object ThreeScen1
object ThreeScen2
object ThreeScen3
trait CivScen
object Civ1
object Civ2
trait ZugScen
object Zug1
object Zug2
object Zug3

Value members

Inherited methods

def turn: Int

The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.

The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.

Inherited from
GridTurnScen

Implicits

Implicits

implicit
val grid: HGrid

This gives the structure of the hex grid. It contains no data about the elements of the grid. But it allows the scenario to create and operate on flat arrays of data.

This gives the structure of the hex grid. It contains no data about the elements of the grid. But it allows the scenario to create and operate on flat arrays of data.