WWIIScenOld

ostrat.pWW2.WWIIScenOld

Primitive WWII scenario using ancient deprecated tile grid system.

Attributes

Graph
Supertypes
class Object
trait Matchable
class Any
Known subtypes
object WW1940Old.type

Members list

Concise view

Value members

Inherited methods

def fTiles[D](f: (W2TileAncient, D) => Unit, data: (Int, Int, D)*): Unit

Attributes

Inherited from:
OldWorldMap
def modTiles[A](f: (W2TileAncient, Cood, A) => W2TileAncient, data: (Int, Int, A)*): Unit

Needs looking at

Needs looking at

Attributes

Inherited from:
OldWorldMap
def setTile(x: Int, y: Int, newTile: W2TileAncient): Unit

Attributes

Inherited from:
OldWorldMap
def tile(cood: Cood): TileT

Attributes

Inherited from:
OldWorldMap
def tile(x: Int, y: Int): TileT

Attributes

Inherited from:
OldWorldMap

Concrete fields

Inherited fields

Attributes

Inherited from:
OldWorldMap
override val tops: RArr[EArea1]

Attributes

Inherited from:
EarthAllMap