ThreeScenStart

Example Game three opening scenario trait.

trait ThreeScen
class Object
trait Matchable
class Any
object ThreeScen1
object ThreeScen2
object ThreeScen3

Value members

Concrete methods

override
def turn: Int
Definition Classes

Inherited methods

def endTurn(orderList: Arr[(Lunit, HSteps)]): ThreeScen

Resolves turn. Takes a list Arr of commands consisting in this simple case of (Player, HStep) pairs. The command is passed in as a relative move. This is in accordance with the principle in more complex games that the entity issuing the command may not know its real location.

Resolves turn. Takes a list Arr of commands consisting in this simple case of (Player, HStep) pairs. The command is passed in as a relative move. This is in accordance with the principle in more complex games that the entity issuing the command may not know its real location.

Inherited from
ThreeScen

tile terrain.

tile terrain.

Inherited from
ThreeScen
Inherited from
ThreeScen

Implicits

Inherited implicits

implicit
val grid: HGrid

This gives the structure of the hex grid. It contains no data about the elements of the grid. But it allows the scenario to create and operate on flat arrays of data.

This gives the structure of the hex grid. It contains no data about the elements of the grid. But it allows the scenario to create and operate on flat arrays of data.

Inherited from
HexGridScen