Packages

o

ostrat.gThree

ThreeScen3

object ThreeScen3 extends ThreeScenStart

3rd Scenario of Game Three. Has a larger number of hexs.

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Inherited
  1. ThreeScen3
  2. ThreeScenStart
  3. ThreeScen
  4. HexGridScen
  5. GridTurnScen
  6. AnyRef
  7. Any
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Visibility
  1. Public
  2. Protected

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  5. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native() @HotSpotIntrinsicCandidate()
  6. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  7. def equals(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef → Any
  8. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native() @HotSpotIntrinsicCandidate()
  9. implicit val grid: HGrid

    This gives the structure of the hex grid.

    This gives the structure of the hex grid. It contains no data about the elements of the grid. But it allows the scenario to create and operate on flat arrays of data.

    Definition Classes
    ThreeScen3HexGridScen
  10. def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @native() @HotSpotIntrinsicCandidate()
  11. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  12. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  13. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native() @HotSpotIntrinsicCandidate()
  14. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native() @HotSpotIntrinsicCandidate()
  15. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  16. val terrs: HCenArr[Terr]

    tile terrain.

    tile terrain.

    Definition Classes
    ThreeScen3ThreeScen
  17. def toString(): String
    Definition Classes
    AnyRef → Any
  18. def turn: Int

    The turn number.

    The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.

    Definition Classes
    ThreeScenStartGridTurnScen
  19. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  20. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()
  21. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])

Deprecated Value Members

  1. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable]) @Deprecated
    Deprecated

Inherited from ThreeScenStart

Inherited from ThreeScen

Inherited from HexGridScen

Inherited from GridTurnScen

Inherited from AnyRef

Inherited from Any

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