Resolves turn. Takes a list RArr of commands consisting in this simple case of (Player, HStep) pairs. The command is passed in as a relative
move. This is in accordance with the principle in more complex games that the entity issuing the command may not know its real location.
Resolves turn. Takes a list RArr of commands consisting in this simple case of (Player, HStep) pairs. The command is passed in as a relative
move. This is in accordance with the principle in more complex games that the entity issuing the command may not know its real location.
This gives the structure of the hex grid system. It contains no data about the elements of the grid. But it allows the scenario to create and
operate on flat arrays of data.
This gives the structure of the hex grid system. It contains no data about the elements of the grid. But it allows the scenario to create and
operate on flat arrays of data.