ostrat.gOne.hp1
Members list
Type members
Classlikes
Graphical user interface for Game One example game. Each player can move one hex tile step. Any move to a tile already containing a player or that one more than one player is attempting to move to fails.
Graphical user interface for Game One example game. Each player can move one hex tile step. Any move to a tile already containing a player or that one more than one player is attempting to move to fails.
Attributes
- Graph
- Supertypes
- trait Serializabletrait Producttrait Equalsclass HGridSysGuiclass TGridSysGuiclass CmdBarGuiclass CanvasPanelledclass CanvasUserclass Objecttrait Matchableclass Any
Attributes
- Graph
- Supertypes
- Self type
- G1HLaunch.type
1st example Turn 0 scenario state for Game One hex.
10th example Turn 0 scenario state for Game One. Uses an HGridIrr
10th example Turn 0 scenario state for Game One. Uses an HGridIrr
Attributes
- Graph
- Supertypes
- Self type
- G1HScen10.type
2nd example Turn 0 scenario state for Game One hex.
3rd example Turn 0 scenario state for Game One hex.
2nd example Turn 0 scenario state for Game One.
3rd example Turn 0 scenario state for Game One.
8th example Turn 0 scenario state for Game One. An empty regular grid containing no hex tiles.
8th example Turn 0 scenario state for Game One. An empty regular grid containing no hex tiles.
Attributes
- Graph
- Supertypes
- Self type
- G1HScen8.type
9th example Turn 0 scenario state for Game One. An empty irregular grid containing no hex tiles.
9th example Turn 0 scenario state for Game One. An empty irregular grid containing no hex tiles.
Attributes
- Graph
- Supertypes
- Self type
- G1HScen9.type
An object for defining HGridSyss which can be used in multiple example games.
An object for defining HGridSyss which can be used in multiple example games.
Attributes
- Graph
- Supertypes
- class Objecttrait Matchableclass Any
- Self type
- GSys.type
A scenario turn or state for Game One. Consists of just a turn number and a tile Grid. Each tile can contain a single player or can be empty.
A scenario turn or state for Game One. Consists of just a turn number and a tile Grid. Each tile can contain a single player or can be empty.
Attributes
- Companion:
- object
- Graph
- Supertypes
- Known subtypes