A scenario turn or state for Game One. Consists of just a turn number and a tile Grid. Each tile can contain a single player or can be empty.
- Companion:
- object
Value members
Abstract methods
Concrete methods
Resolves turn. Takes a list Arr of commands consisting in this simple case of (Player, HStep) pairs. The command is passed in as a relative move. This is in accordance with the principle in more complex games that the entity issueing the command may not know its real location.
Resolves turn. Takes a list Arr of commands consisting in this simple case of (Player, HStep) pairs. The command is passed in as a relative move. This is in accordance with the principle in more complex games that the entity issueing the command may not know its real location.
Inherited methods
The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.
The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.
- Inherited from:
- GridTurnScen
Implicits
Inherited implicits
This gives the structure of the hex grid. It contains no data about the elements of the grid. But it allows the scenario to create and operate on flat arrays of data.
This gives the structure of the hex grid. It contains no data about the elements of the grid. But it allows the scenario to create and operate on flat arrays of data.
- Inherited from:
- HexGridScen