HexGridScen

class Object
trait Matchable
class Any
trait OneScen
object OneScen1.type
object OneScen2.type
object OneScen3.type
object OneScen4.type
trait ThreeScen
object ThreeScen1.type
object ThreeScen2.type
object ThreeScen3.type
trait CivScen
object Civ1.type
object Civ2.type
trait ZugScen
object Zug1.type
object Zug2.type
object Zug3.type

Value members

Concrete methods

Inherited methods

def turn: Int

The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.

The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.

Inherited from:
GridTurnScen

Implicits

Implicits

implicit val grid: HGrid

This gives the structure of the hex grid. It contains no data about the elements of the grid. But it allows the scenario to create and operate on flat arrays of data.

This gives the structure of the hex grid. It contains no data about the elements of the grid. But it allows the scenario to create and operate on flat arrays of data.