ThreeScen2
2nd example Turn 0 scenario state for Game Three.
Attributes
- Graph
- Supertypes
- trait ThreeScentrait HSysTurnScentrait GridTurnScentrait HSysScenclass Objecttrait Matchableclass Any
- Self type
- ThreeScen2.type
Members list
Value members
Concrete methods
The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.
The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.
Attributes
- Definition Classes
Inherited methods
Attributes
- Inherited from:
- HSysScen
Resolves turn. Takes a list RArr of commands consisting in this simple case of (Player, HStep) pairs. The command is passed in as a relative move. This is in accordance with the principle in more complex games that the entity issueing the command may not know its real location.
Resolves turn. Takes a list RArr of commands consisting in this simple case of (Player, HStep) pairs. The command is passed in as a relative move. This is in accordance with the principle in more complex games that the entity issueing the command may not know its real location.
Attributes
- Inherited from:
- ThreeScen
Attributes
- Inherited from:
- ThreeScen
Attributes
- Inherited from:
- ThreeScen
Concrete fields
An optional player can occupy each tile. This is the only tile data in the game.
An optional player can occupy each tile. This is the only tile data in the game.
Attributes
Inherited fields
Attributes
- Inherited from:
- ThreeScen