Resolves turn. Takes a list RArr of commands consisting in this simple case of (Player, HStep) pairs. The command is passed in as a relative
move. This is in accordance with the principle in more complex games that the entity issueing the command may not know its real location.
Resolves turn. Takes a list RArr of commands consisting in this simple case of (Player, HStep) pairs. The command is passed in as a relative
move. This is in accordance with the principle in more complex games that the entity issueing the command may not know its real location.
The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders /
instructions and return the new game state at turn 1.
The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders /
instructions and return the new game state at turn 1.