GOneGui
Graphical user interface for GOne example game.
Value members
Concrete methods
There are mo moves set. The Gui is reset to this state at the start of every turn.
There are mo moves set. The Gui is reset to this state at the start of every turn.
Creates the turn button and the action to commit on mouse click.
Creates the turn button and the action to commit on mouse click.
TextGraphics to display the HCen coordinate in the tiles that have no unit counters.
TextGraphics to display the HCen coordinate in the tiles that have no unit counters.
This is the graphical display of the planned move orders.
This is the graphical display of the planned move orders.
The frame to refresh the top command bar. Note it is a ref so will change with scenario state.
The frame to refresh the top command bar. Note it is a ref so will change with scenario state.
Inherited methods
This reverses the order of the GraphicActive List. Method paints objects to screen as side effect.
This reverses the order of the GraphicActive List. Method paints objects to screen as side effect.
- Inherited from:
- CanvasUser
This method creates a new frame for the panel. It clips the painting area. Paints the Panel with the back colour, translates the GraphicElems from their positions relative to the Panel's centre to their absolute positions on the canvas. It stores the active object shapes with their absolute positions on the panels active object list. Finally it unclips the painting area.
This method creates a new frame for the panel. It clips the painting area. Paints the Panel with the back colour, translates the GraphicElems from their positions relative to the Panel's centre to their absolute positions on the canvas. It stores the active object shapes with their absolute positions on the panels active object list. Finally it unclips the painting area.
- Inherited from:
- CanvasPanelled
Concrete fields
This is the planned moves or orders for the next turn. Note this is just a record of the planned moves it is not graphical display of those moves. This data is state for the Gui.
This is the planned moves or orders for the next turn. Note this is just a record of the planned moves it is not graphical display of those moves. This data is state for the Gui.
Inherited fields
The text for the status field of the command bar.
The text for the status field of the command bar.
- Inherited from:
- CmdBarGui