ZugScen

trait ZugScen extends HexGridScen
class Object
trait Matchable
class Any
object Zug1
object Zug2
object Zug3

Value members

Abstract methods

tile terrain.

tile terrain.

Inherited methods

def turn: Int

The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.

The turn number. This will normally start at 0. The player will then give their instructions for turn 1. The scenario will take these orders / instructions and return the new game state at turn 1.

Inherited from
GridTurnScen

Abstract fields

Implicits

Inherited implicits

implicit val grid: HGrid

This gives the structure of the hex grid. It contains no data about the elements of the grid. But it allows the scenario to create and operate on flat arrays of data.

This gives the structure of the hex grid. It contains no data about the elements of the grid. But it allows the scenario to create and operate on flat arrays of data.

Inherited from
HexGridScen