WWIIScen

Primitive WWII scenario using ancient deprecated tile grid system.

class Object
trait Matchable
class Any
object WW1940

Value members

Inherited methods

def fTiles[D](f: (W2TileAncient, D) => Unit, data: (Int, Int, D)*): Unit
Inherited from
OldWorldMap
def modTiles[A](f: (W2TileAncient, Cood, A) => W2TileAncient, data: (Int, Int, A)*): Unit

Needs looking at

Needs looking at

Inherited from
OldWorldMap
def setTile(x: Int, y: Int, newTile: W2TileAncient): Unit
Inherited from
OldWorldMap
def tile(cood: Cood): W2TileAncient
Inherited from
OldWorldMap
def tile(x: Int, y: Int): W2TileAncient
Inherited from
OldWorldMap

Concrete fields

val fArmy: (W2TileAncient, Polity) => Unit

Inherited fields

val fTile: (Int, Int, WTile) => W2TileAncient
Inherited from
OldWorldMap
override val tops: Arr[EarthLevel1]
Inherited from
EarthAllMap